Simith
EN
Simith key art: on a schoolyard at sunset, a pink slipper smacks a breathless dough character while seven others charge in throwing a towel and a tray of simit

Simith

One player is stuck inside a giant sesame-bread ring. The only way out is to yell. When their breath runs out, everyone else gets to chase them home with slippers.

Online physics party game · 2 to 8 players

Coming soon to Steam

Simith is an online physics party game for up to 8 players. You are a Hamurcuk ("little dough one"): a small, soft, googly-eyed dough person with one eyebrow and no sense of self-preservation. The rules fit on a napkin. The mess does not.

Yell your way out

One player is the VENDOR (the one who is IT; in Turkish, the Simitçi: the street seller of simit, a sesame-bread ring). The VENDOR starts inside the CIRCLE (the giant sesame-bread ring), and the circle is a wall for them alone. Hold the yell and it lets you out.

  • Yell and hunt. While you yell, touch anyone to tag them. Now they are the VENDOR, and they are back in the circle.
  • Yelling costs breath. Sprinting burns it fast. Your voice sinks and wobbles as your lungs run dry, and a four-stroke breath tally burns down on screen.
  • Breath cut. Hit zero outside the circle and the yell dies. Your legs go soft and you can't tag anyone. Everyone turns around.
On a schoolyard court, a dough character stands in a ring on the ground, walks out and touches another one, who appears in the ring at once and sets off.

Then comes the payback

A VENDOR out of breath is fair game. The whole lobby can knock them back to the circle, and every landed hit scores. Get home within 10 seconds and the runner scores too, so it is a real race.

  • Fists, kicks and headbutts. Punch, kick, or jump and punch for a flying headbutt. Pick your style from 27 punches and 56 kicks on the MOVESET screen. Style only: no stats.
  • A shop in your hand. Earn COINS during the match, hold C, and buy something to throw: a SLIPPER (the terlik, a classic), a pumice stone, a soda bottle, a plastic bag that blinds, a bag of marbles, a wet towel, a watermelon, a whole simit tray, or the GOLDEN SLIPPER (one per player per match).
  • Nobody dies. No health bars, no blood. A good hit sends you flying in a spinning arc. You bounce, you get up, and a dough dent fades from wherever you got hit.
  • Dance close, then run. Get right up next to the VENDOR and slip away again to score a taunt.
Beside a schoolyard goal, a dough character runs out of breath, a thrown slipper knocks it flat and the others pile on with headbutts and kicks.
ÇOMAR!

Hiding is not a strategy

In CLASSIC and KNIFE, stay far from the VENDOR for too long and the game notices. First a quiet warning. Then your points start to leak. Then a COWARD! banner goes up on every screen. Then: ÇOMAR'S COMING! You lose points and get yanked back toward the circle. Nobody has ever seen Çomar. Everybody has felt him.

A scrum of dough characters on a sandy beach; a pink slipper flies in and one of them is launched head over heels onto the boardwalk.

Four modes

CLASSIC

the rules above. Yell, tag, run out of breath, get chased home.

TEAM

two teams, two circles, and only one player is IT at a time. Tag an enemy and they have to run to their own circle, where the job becomes theirs. Your own team can't hurt you.

FLAG

no VENDOR. Grab the flag from the circle and you start yelling on your own. Carry it away to earn points, then plant it back in the circle to keep them. Run out of breath and you drop the flag, lose what you had not banked, and everyone gets a turn at you.

KNIFE

CLASSIC plus a painted wooden toy bread saw stuck in the circle. Pull it out and throw it. A yelling VENDOR bounces it right off. Anyone else gets sliced in half: the legs keep running while the top half crawls home to meet them. It is dough. It sticks back together.

Four places to get caught

Quick cuts of the four places: a street pile-on in the neighborhood, a schoolyard pile-on, a character stepping out of a ring in a covered bazaar, and a beach pile-on.

NEIGHBORHOOD

apartment blocks, parked cars and a little roundabout garden.

SCHOOLYARD

painted court lines, goalposts and high walls. The school bell rings every minute, whether you are winning or not.

BAZAAR

a covered bazaar of vaulted stone arcades, market stalls, crates and warm lamplight.

SEASIDE

sand, a boardwalk, boats pulled up on the beach and a lifeguard tower by the sea.

Make it yours

CUSTOMIZE your Hamurcuk in eight slots: dough tone, eyebrow style, eye color, moustache or beard, hat, necklace, accessory and clothes. Everything is unlocked from the start. There is nothing to grind and nothing to buy with real money. COINS are only spent inside a match, on things to throw and a few pick-me-ups, and they reset every match.

Record your own yell in SETTINGS (three seconds of your finest scream), or use a built-in voice. A VOICE COSTUME changes how you sound in voice chat: pitch, bass, treble and more.

Friends, strangers and bots

  • 2 to 8 players per lobby. Bots fill the empty seats, each with a silly name like TOE NINJA or CRUMB LORD, so a small group gets a full match. You can even play alone with bots.
  • Open, friends-only or password-locked rooms. A server browser, join codes and Steam invites.
  • Proximity voice chat, push-to-talk on V by default.
  • A short offline TUTORIAL teaches the basics first: walk, run, jump, punch, kick, headbutt, buy, throw, yell and tag.
  • VOTE OUT a troublemaker in games of 3 or more.

Screenshots

Straight from the game, the way you will play it.

Trailer

Playing online with other people

Simith has live voice chat, and players can share their recorded yells. Neither is moderated. This is how it works:

  • Recorded yells are passed from player to player through the room's host while the room waits between matches, never during one. Your recording is saved only on your own computer. The copies other players receive are kept in memory only, never stored on a server or on their disk, and every computer forgets them when it leaves the room.
  • Friends-only and password-locked rooms share recordings automatically. In open rooms your recording is shared only if you switch that on (it is off by default). Everyone else hears a built-in voice for you.
  • One setting replaces every other player's recording with a built-in voice, on your computer only.
  • BLOCK a player and their voice chat and recording no longer reach you. Steam's block and ignore work too. You can also mute any player's voice chat, or hear voice chat from everyone, friends only or nobody.
  • Room names are typed by players and everyone can see them in the server browser.

Good to know

  • Every match needs an internet connection and Steam running, even a match with bots. Only the TUTORIAL works offline.
  • Keyboard and mouse only. There is no controller support.
  • Windows only.
  • A microphone is optional. You need one for voice chat and to record your own yell.

Get out of the ring

Wishlist Simith and bring your loudest friends.

Kamira

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